Flesh on the Bones
So about five hours on from our last gripping episode, I have started to add some decoration and functionality.
I like to replace my basic placeholders (for art and sound) fairly early, as I have found that if you don't you have huge performance headaches when all the tiny placeholders get replaced by their prettier full fat cousins.
I also like to embellish the story as I go, as it helps me form new ideas for mechanics and features that would fit.
Early testing helps as I've had some of my friends repeatedly posting their best times up on discord - so definitely going to be incorporating some speed-run features like saving personal bests and possibly ghost runs and online leader boards (though those will be much later).
Behind the scenes (for those interested in Unity programming) I have taken my initial rag-tag of scripts and cleaned them up so that there is a flexible system in place. For example I can now just design a level add some information and drop it in, where the old demo was hard coded just to that maze.
So the roadmap is as follows:
basic rotation functionalitymake a modular system- finish the tutorial levels
- make a bunch of template map "parts" for:
- procedural generation
- pause 1
- TBC.
Files
Heart of Glass
Roll to save the world
Status | In development |
Author | Don MacSween |
Genre | Puzzle |
More posts
- Getting rolling45 days ago
Leave a comment
Log in with itch.io to leave a comment.